Minggu, 17 Maret 2019
Poetry
Reborn
Tidak berwarna namun indah, sulit tapi itu yang terbaik
Tuhanku masih baik,
ingin memberikan satu kesempatan lagi
Jika merasa bosan, bilang saja
Menjadi baru tidak semudah itu
Kalau mudah mungkin saja neraka ditutup
Aku dulu merasa hina, ketika melihat kebelakang
Aku mencoba untuk bersih
Sulit memang,
tapi tidak ada salahnya mencoba
Terimakasih Tuhan masih memberikan
kesempatan indah ini
Jumat, 15 Maret 2019
Poetry
Senin, 12 November 2018
3G Resort Mountain View
Harapan Menjadi Terang
Terkadang menjadi tidak nyata membuat kita berada dititik aman
Mengenal satu sama lain terlalu rumit
Menjadi lebih dekat satu cara dari sekian cara
Bagaimana untuk kenyataan
Bagaimana untuk menjadi nyata
Kenyataan bahkan terlihat terlalu gelap
Menjadi nyata pun tidak akan ku lakukan
Buat kenyataan itu semakin terang
Kemudian kembali buat menjadi gelap
lalu untuk apa kau mengajari semua itu ?
dan pada akhirnya pun kau benar-benar menjadi gelap
Sabtu, 19 Januari 2019
Tugas Sofskills semester 7 #CALL
Apa itu matakuliah Pengkajian Drama Ingrris ?
- Pengertian Drama
Kata ‘drama’ berasal dari kata Greek (bahasa Yunani)’draien’, yang diturunkan dari kata ‘draomai’,
yang semula berarti berbuat, bertindak, dan beraksi. Selanjutnya kata
drama mengandung arti kejadian, risalah, dan karangan. Panuti Sujiman
(editor), dalam “Kamus istilah Sastra” (1984: 20)
memberi batasan ‘drama’ adalah karya sastra yang bertujuan
menggambarkan kehidupan dengan mengemukakan tikaian atau konflik dan
emosi lewat lakuan dan dialog, dan lazimnya dirancang untuk pementasan
di panggung.
Herymawan
RMA dalam “Dramaturgi” Bagian Ke I merumuskan pengertian drama
berdasarkan beberapa pendapat, yaitu: (1) drama adalah kualitas
komunikasi, situasi, aksi, yang menimbulkan perhatian, kehebatan, dan
tegangan pada pendengar atau penonton, (2) menurut Moultan “Drama”
adalah kehidupan yang dilukiskan dengan gerak, (3) drama adalah ceritera
konflik manusia dalam bentuk dialog, yang diproyeksikan pada pentas,
yang menggunakan bentuk cakapan dan gerak atau penokohan perwatakan di
hadapan penonton.
- Pengertian Teater
Kata ‘teater’ juga berasal dari bahasa Yunani, Teatron yang diturunkan dari kata ‘theomai’,
yang berarti takjub melihat, memandang. Jadi jelas, jika kita berbicara
tentang ‘teater’, sebanarnya kita bicarakan soal proses kegiatan dari
lahirnya, penggarapan, penyajian, atau pementasan smpai dengan timbulnya
tanggapan atau reaksi penonton atau public. Dengan kata lain, teater
memiliki arti yang lebih luas, sekaligus menyangkut seluruh kegiatan dan
proses penjadian dari proses penciptaan, penggarapan, penyajian atau
pementasan, dan penikmatan.
- Pengertian Seni Drama dan Teater
Drama
adalah jenis sastra di samping jenis puisi dan prosa. Hakikat drama
adalah konflik atau tikalan. Karena sastra termasuk cabang kesenian,
maka drama merupakan bentuk kesenian juga. Drama sering disebut seni
pertunjukan. Teater adalah istila lain dari drama, tetapi dalam arti
yang lebih luas; yakni meliputi; proses pemilihan naskah, penafsiran,
penggarapan, penyajian/pementasan, dan proses pemahaman atau penikmatan
dari publik.
- Hakikat, Fungsi, dan Sifat Seni Drama dan Teater
- Hakikat Seni Drama dan Teater.
Yang
dimaksud ‘hakikat’ di sini juga sesuatu yang ‘esensial’ (yang hakiki,
yang harus ada). Hakikat drama adalah ‘tikaian’ atau ‘konflik’.
Perwujudannya dalam teater dapat berupa gerak, cakapan (baik dialog
maupun monolog) atau penokohan. Tikaian ini dapat berupa; tikaian yang
terjadi antara manusia dengan manusia, manusia dengan binatang, yang
terjadi antra individu dengan individu lain, dlll.
- Fungsi Seni Drama dan Teater.
Fungsi
drama dan teater pada umumnya dan khusunya adalah harus berguna dan
menyenangkan. Maksudnya, disamping berfungsi sebagai penghibur, seni ini
juga bermanfaat, artinya dapat member ‘sesuatu’ kepada penikmatnya.
‘Sesuatu’ itu dapat berupa pengetahuan, pendidikan, pengajaran,
penerangan, dll.
- Sifat Seni Drama dan Teatar.
Berdasarkan
kurikulum 1975 dan 1984, seni drama dan teater merupanakan subbidang
kesenian. Penempatan, Pengkajian Puisi, Pengkajian Cerkam Pengkajian
Drama, serta Seminar Puisi memberi indikasi bahwa puisi, ragam sastra,
tetapi bidang studi sastra yang berdiri sendiri. Sebagai salah satu
jenis sastra dan salah satu bdiang kajian sastra, drama memiliki
kelebihan jika dibandingkan dengan dua jenis atau bidang studi sastra
lainnya yaitu puisi dan prosa. Kelebihan terletak pada sifatnya yang
lebih objektif, kolektif, kompleks dan multikontekstual. Itulah sebabnya
seni drama dan teater juga ‘seni objektif’, ‘seni kolektif’, ‘seni
ansambel’, ‘seni kompleks’, dan ‘seni multikontekstual’.
- Hubungan Seni Drama dan Teater dengan Cabang-cabang Seni lainnya
Seni
drama dan teater merupakan seni yang sekaligus kompleks, hampir semua
cabang seni ada di dalamnya. Sebuah drama dan teater bagai cermin tanpa
bingkai. Keduanya menggambarkan gerak kehidupan. Adapun cabang-cabang
seni yang berfungsi sebagai pendukung dan penunjang berhasil tidaknya
sebuah pementasan drama antara lain:
- Seni Bahasa dan Sastra
- Seni gerak (acting)
- Seni Rias ( make-up)
- Seni Busana (costum)
- Seni Dekorasi (scenery)
- Seni Suara dan Musik
- Seni Tata Lampu (lighting)
- Seni Tari dan Koreografi
- Seni Rupa
- Seni Pentas,dll.
Article about CALL
What the meaning Computer Aided Language Learning ( CALL ) ?
CALL’s origins and development trace back to the 1960’s and since has consisted of a symbiotic relationship between development of technology and pedagogy. Its development can be divided into three phases: behavioristic CALL, communicative CALL and integrative /exploratative CALL.
Behavioristic CALL is defined by the then-dominant behavioristic theories of learning of Skinner as well as the technological limitations of computers from the 1960’s to the early 1980’s. Up to the late 1970’s, CALL was confined to universities where programs were developed on big mainframe computers, like the PLATO project, initiated at the University of Illinois in 1960. Because repeated exposure to material was considered to be beneficial or even essential, computers were considered ideal for this aspect of learning as the machines did not get bored or impatient with learners and the computer could present material to the student as his/her own pace and even adapt the drills to the level of the student. Hence, CALL programs of this era presented a stimulus to which the learner provided a response. At first, both could be done only through text. The computer would analyze errors and give feedback. More sophisticated programs would react to students’ mistakes by branching to help screens and remedial activities. While such programs and their underlying pedagogy still exist today, to a large part behavioristic approaches to language learning have been rejected and the increasing sophistication of computer technology has lead CALL to other possibilities.
Communicative CALL is based on the communicative approach that became prominent in the late 1970’s and 1980’s. In the communicative approach, the focus is on using the language rather than analysis of the language, teaching grammar implicitly. It also allowed for originality and flexibility in student output of language. It also correlates with the arrival of the PC, making computing much widely available resulting in a boom in the development of software for language learning. The first CALL software in this phase still provided skill practice but not in a drill format, for example, paced reading, text reconstruction and language games but computer remained the tutor. In this phase, however, computers provided context for students to use the language, such as asking for directions to a place. It also allowed for programs not designed for language learning, such as Sim City, Sleuth and Where in the World in Carmen Sandiego? to be used for language learning. However, criticisms of this approach include using the computer in an ad hoc and disconnected manner for more marginal rather than the central aims of language teaching. It will usually taught skills such as reading and listening in a compartmentalized way, even if not in a drill fashion.
Integrative/exploratative CALL, starting from the 1990’s, tries to address these criticisms by integrating the teaching of language skills into tasks or projects to provide direction and coherence. It also coincides with the development of multimedia technology (providing text, graphics, sound and animation) as well as computer-mediated communication. CALL in this period saw a definitive shift of use of computer for drill and tutorial purposes (computer as a finite authoritative base for a specific task) to a medium for extending education beyond the classroom and reorganizing instruction. Multimedia CALL started with interactive laser videodiscs such as “Montevidisco” (Schneider & Bennion 1984) and “A la rencontre de Philippe” (Fuerstenberg 1993)… all of which were simulations of situations where the learner played a key role. These programs later were transferred to CD-ROMs.
In multimedia programs, listening is combined with seeing, just like in the real world. Students also control the pace and the path of the interaction. Interaction is in the foreground but many CALL programs also provide links to explanations simultaneously. An example of this is Dustin’s simulation of a foreign student’s arrival to the U.S. Programs like this led also to what is called exploratative CALL. More recent research in CALL has favored a learner-centered exploratative approach, where students are encouraged to try different possible solutions to a problem, for example the use of concordance programs in the language classroom. This approach is also described as data-driven learning.
http://elt.wikia.com/wiki/Computer_assisted_language_learning
CALL’s origins and development trace back to the 1960’s and since has consisted of a symbiotic relationship between development of technology and pedagogy. Its development can be divided into three phases: behavioristic CALL, communicative CALL and integrative /exploratative CALL.
Behavioristic CALL is defined by the then-dominant behavioristic theories of learning of Skinner as well as the technological limitations of computers from the 1960’s to the early 1980’s. Up to the late 1970’s, CALL was confined to universities where programs were developed on big mainframe computers, like the PLATO project, initiated at the University of Illinois in 1960. Because repeated exposure to material was considered to be beneficial or even essential, computers were considered ideal for this aspect of learning as the machines did not get bored or impatient with learners and the computer could present material to the student as his/her own pace and even adapt the drills to the level of the student. Hence, CALL programs of this era presented a stimulus to which the learner provided a response. At first, both could be done only through text. The computer would analyze errors and give feedback. More sophisticated programs would react to students’ mistakes by branching to help screens and remedial activities. While such programs and their underlying pedagogy still exist today, to a large part behavioristic approaches to language learning have been rejected and the increasing sophistication of computer technology has lead CALL to other possibilities.
Communicative CALL is based on the communicative approach that became prominent in the late 1970’s and 1980’s. In the communicative approach, the focus is on using the language rather than analysis of the language, teaching grammar implicitly. It also allowed for originality and flexibility in student output of language. It also correlates with the arrival of the PC, making computing much widely available resulting in a boom in the development of software for language learning. The first CALL software in this phase still provided skill practice but not in a drill format, for example, paced reading, text reconstruction and language games but computer remained the tutor. In this phase, however, computers provided context for students to use the language, such as asking for directions to a place. It also allowed for programs not designed for language learning, such as Sim City, Sleuth and Where in the World in Carmen Sandiego? to be used for language learning. However, criticisms of this approach include using the computer in an ad hoc and disconnected manner for more marginal rather than the central aims of language teaching. It will usually taught skills such as reading and listening in a compartmentalized way, even if not in a drill fashion.
Integrative/exploratative CALL, starting from the 1990’s, tries to address these criticisms by integrating the teaching of language skills into tasks or projects to provide direction and coherence. It also coincides with the development of multimedia technology (providing text, graphics, sound and animation) as well as computer-mediated communication. CALL in this period saw a definitive shift of use of computer for drill and tutorial purposes (computer as a finite authoritative base for a specific task) to a medium for extending education beyond the classroom and reorganizing instruction. Multimedia CALL started with interactive laser videodiscs such as “Montevidisco” (Schneider & Bennion 1984) and “A la rencontre de Philippe” (Fuerstenberg 1993)… all of which were simulations of situations where the learner played a key role. These programs later were transferred to CD-ROMs.
In multimedia programs, listening is combined with seeing, just like in the real world. Students also control the pace and the path of the interaction. Interaction is in the foreground but many CALL programs also provide links to explanations simultaneously. An example of this is Dustin’s simulation of a foreign student’s arrival to the U.S. Programs like this led also to what is called exploratative CALL. More recent research in CALL has favored a learner-centered exploratative approach, where students are encouraged to try different possible solutions to a problem, for example the use of concordance programs in the language classroom. This approach is also described as data-driven learning.
http://elt.wikia.com/wiki/Computer_assisted_language_learning
Selasa, 20 November 2018
Tugas Softskill Semester 7
1. What is the husbands make?
A. A butter (correct)
B. A problems
C. A son
D. A milk
2. What the wife doing when the husbands work?
A. Make butter blocks
3. What is the husbands job?
A. Selling the butter
4. Where's he selling?
A. Town
5. What he's got when he selling the butter?
A. Money
6.What is shopkepper felt when he check the butter?
A. Angry
7. What does shopkeeper thinks to the husband?
A. He was cheated
8. What does shopkeeper said when the husband came?
A. Don't u dare step inside my shop. U cheat
9. What is the job of husband?
A. Farmer
10. What is the moral value of this story?
A. Never fraud of cheat anymore
https://youtu.be/YPS31NeKCzY
Rabu, 18 Juli 2018
Infographic of Mempawah city
And in this assignment, our group made an infographic about Mempawah city.
Why did we choose the city of Mempawah?
The city has an interesting tourist attraction that is rarely visited by tourists abroad and in the country.
And this is the infographic we made.
Sabtu, 20 Januari 2018
Visiting Soetta Airport #Softskills Meeting Four #semester 5
https://www.youtube.com/watch?v=peN-QVLBpqQ&feature=youtu.be
You can see the video from the link above, I have followed the structure or the ways we can go abroad.
and thank you for taking the time to read and listen to my lecturers' assignments.
thanks.
Langganan:
Postingan (Atom)
Softskill semester 8
20 Sentences with Slang Words 1. Ain’t : am not, are not, is not, has not ( He says he ain’t mad ) Google translate: d...
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What the difference CAT and MT ? Machine Translation: Fast and Cheap, but Inaccurate Machine translation is accomplished by feeding a ...
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1. What is the husbands make? A. A butter (correct) B. A problems C. A son D. A milk 2. What the wife doing when the husbands work? ...
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What the meaning Computer Aided Language Learning ( CALL ) ? CALL’s origins and development trace back to the 1960’s and since has co...
